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U[P(7xyڐ #ir\.rpZɚUX!C _(XIyt5̆)SO8sMC&k*mp!+Hmn:{9B$5 I3"lcvIL.VUgp=R?&y+D!i%,T][**l WVe_>m X-,T Dq s뺭X_Ӵ$bD5TYGJ)dDF0ƭĺ]ql_EE#Sǎ`Ԧs>7,{aǜPT]" ?Dp^T d417_PH5aJu zĚNq,{{?=dHaʖ(UA4;QL ~?頧U|r|[=Ǣs"퉦EE2WqՓGLRy|;g 2Z%C?B'Zn̄|U>?GN'ma/KvTҥ?phEj !K@9P1*Y"Ԣz}}eb)QvvnP;ZPՋ?-At'>9C+%^-:k2^Apʼkq:bfe=\(G[(!)UtwKU9 kZpEɍ؋\\DC& 'MLjv ?>҉0z/8(W=8 #K+!8„,鬂VmkaI sx)03!8|g_]X)][GN/H|o QA9 ßfIT<(lvv-Ip9qvœ+ԻH?i3n!~U{z֯`r$uTm+(|(UPyO\[,Xtʶ ^?݊?+p@OE'ス3' +2!gCjaS|k&҃௅ Uj_z2Ԓ{H 'X :0E5ʷPT<) CfKȏhNz2v'zM pk_Jaz BgU5!є6(wۢ0IeB5Co3{uI9iK9[̮2l 9c7 f+3jt%|6_qM;f$152ŸDחٻ(sԳ >9pDA ۬Q$Z'W^?0ҩ%qI!s/ח߿~v\7R@}xQ&%7-dI-? +zs@G*sFɫ܍a@k#!e1a2Aϟ?'s'AQ oOF&,d*Z3sͨa/E{z-_>(9=bm%|&&e??uEg|ZLW5=.;2a (%@${P 5eO),cWymla=#Bu(H>5u xJЕJ*DBώA&y+0$_g|Pd!OBNZs>?Z=7.ұU#9)أZ G[~oCӪWD@T,vo D"Ѱ=#A>̮˩oE=sޒbb4\.HB#%78u(0UV>dM9-i6cvm.ᇢ 0<6Yz}}}{{@,M%n(}T LòR$! DFi ›[TSyPlo]w~1--ɏ%ߵ ԭqڊ 9SzN̩WIŨVa? c>qbBMf\3+I(|lo8 ~3tQv$S)i `71QZٻ(h;1v6=iKF^ U7A6$Ж f iqAouzş_I\ײ?MU__K;^.VWT.%U"a"t4T+tOP|C%i{98[5 V~tzKw]??ބ<{5,WW}5W^:Ppath2@d@Y@@t@Y@|@x@Y@v@~@Y@h@@Y@X@{@Y@q@y@Y@u@u@Y@h@r@Y@`@q@Y@@@j@Y@H@b@Y@`@X@Y@s@\@Y@y@b@Y@|@T@Y@particle faction_set_motion random(360)10000004// // action_partsyst_create(depth) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } var i; // create the particle system object if is does not exist if (not variable_global_exists('__internal_ps2435__')) { global.__internal_ps2435__ = object_add(); object_set_depth(global.__internal_ps2435__,argument0); object_event_add(global.__internal_ps2435__,ev_step,ev_step_end,'{part_system_doastep(__ps);}'); object_event_add(global.__internal_ps2435__,ev_draw,0,'{part_system_draw(__ps,0,0);}'); object_event_add(global.__internal_ps2435__,ev_destroy,0,'{part_system_destroy(__ps);}'); } // create an instance of the object if is does not exist if (instance_number(global.__internal_ps2435__) == 0) { instance_create(0,0,global.__internal_ps2435__); (global.__internal_ps2435__).__ps = -1; } // now initialize everything with (global.__internal_ps2435__) { // the system if (__ps < 0)__ps = part_system_create(); part_system_clear(__ps); // the particle types for (i=0; i<16; i+=1) __pt[i] = -1; // the particle emitters for (i=0; i<16; i+=1) __pe[i] = -1; } } 000000009E// // action_parttype_shape(id,shape,minsize,maxsize,col1,col2) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_shape(__pt[argument0],argument1); part_type_size(__pt[argument0],argument2,argument3,0,0); part_type_color2(__pt[argument0],argument4,argument5); } }  0112167772151263225600?// // action_partemit_create(emid,shape,xmin,xmax,ymin,ymax) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) __pe[argument0] = part_emitter_create(__ps); part_emitter_region(__ps,__pe[argument0],argument2,argument3,argument4,argument5,argument1,ps_distr_linear); } } 00064002400A// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } } 003000000<// // action_parttype_gravity(id,gravity,gravdir) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_gravity(__pt[argument0],argument1,argument2); } } 0127000000;.// // action_parttype_speed(id,minspeed,maxspeed,mindir,maxdir,friction) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_speed(__pt[argument0],argument1,argument2,-argument5,0); part_type_direction(__pt[argument0],argument3,argument4,0,0); } } 015-45450.3009E// // action_parttype_shape(id,shape,minsize,maxsize,col1,col2) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_shape(__pt[argument0],argument1); part_type_size(__pt[argument0],argument2,argument3,0,0); part_type_color2(__pt[argument0],argument4,argument5); } }  13264227327838886300?// // action_partemit_create(emid,shape,xmin,xmax,ymin,ymax) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) __pe[argument0] = part_emitter_create(__ps); part_emitter_region(__ps,__pe[argument0],argument2,argument3,argument4,argument5,argument1,ps_distr_linear); } } 1310050020020000;.// // action_parttype_speed(id,minspeed,maxspeed,mindir,maxdir,friction) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_speed(__pt[argument0],argument1,argument2,-argument5,0); part_type_direction(__pt[argument0],argument3,argument4,0,0); } } 113-30300.300<// // action_parttype_gravity(id,gravity,gravdir) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_gravity(__pt[argument0],argument1,argument2); } } 10.5270000009E// // action_parttype_shape(id,shape,minsize,maxsize,col1,col2) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_shape(__pt[argument0],argument1); part_type_size(__pt[argument0],argument2,argument3,0,0); part_type_color2(__pt[argument0],argument4,argument5); } }  21268453888845401600?// // action_partemit_create(emid,shape,xmin,xmax,ymin,ymax) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) __pe[argument0] = part_emitter_create(__ps); part_emitter_region(__ps,__pe[argument0],argument2,argument3,argument4,argument5,argument1,ps_distr_linear); } } 2130030015015000;.// // action_parttype_speed(id,minspeed,maxspeed,mindir,maxdir,friction) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_speed(__pt[argument0],argument1,argument2,-argument5,0); part_type_direction(__pt[argument0],argument3,argument4,0,0); } } 21012601200.300<// // action_parttype_gravity(id,gravity,gravdir) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_gravity(__pt[argument0],argument1,argument2); } } 20.527000000A// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } } 002000000:// // action_parttype_life(id,minlife,maxlife) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_life(__pt[argument0],argument1,argument2); } } 05010000000A// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } } 11500000:// // action_parttype_life(id,minlife,maxlife) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_life(__pt[argument0],argument1,argument2); } } 1 random(50)10000000A// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } } 22200000 action_draw_fontLn,14,8421376,1,0,0,010000000action_draw_textUBF2002400000sphere w action_path22300000room0        @{\rtf1\ansi\ansicpg950\deff0\deflang1033\deflangfe1028{\fonttbl{\f0\fnil\fcharset136 Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\lang1028\f0\fs24 \par }  SpritessphereSounds Backgrounds background0Pathspath2Scripts Data Files Time LinesObjectsparticlesphereRoomsroom0 Game Information Game Options