<?xml version="1.0" encoding="utf-8"?>
<scene PGFVersion="0.19" GSCVersion="0.10.5" id="id527565">
  <layers>
    <layer id="id531263">
      <actors>
        <actor id="id171557" prototype="id202562">
          <attributes>
            <point id="position">
              <real id="x">240</real>
              <real id="y">160</real>
            </point>
            <size id="size">
              <real id="width">480</real>
              <real id="height">320</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id752775" prototype="id931741">
          <attributes>
            <point id="position">
              <real id="x">98.5</real>
              <real id="y">49.5</real>
            </point>
            <size id="size">
              <real id="width">120</real>
              <real id="height">30</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id580519" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">119.5</real>
              <real id="y">227.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <behaviors>
            <behavior id="id681458" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id536328" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id349879" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id840011" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id259500</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id776708" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id184628" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id369431" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id851634" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id197426" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">235.5</real>
              <real id="y">227.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
            <integer id="id357946" name="what level am i">2</integer>
          </attributes>
          <behaviors>
            <behavior id="id597767" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id482904" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id499083" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id442247" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id480283</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id205620" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id692124" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id627448" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id394714" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id993610" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">358.5</real>
              <real id="y">224.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
            <integer id="id357946" name="what level am i">3</integer>
          </attributes>
          <behaviors>
            <behavior id="id427444" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id146856" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id744299" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id468721" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id940180</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id193710" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id438776" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id409962" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id367769" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id258223" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">115.5</real>
              <real id="y">125.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
            <integer id="id357946" name="what level am i">4</integer>
          </attributes>
          <behaviors>
            <behavior id="id662907" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id497830" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id529927" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id665450" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id789948</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id952491" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id977201" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id454596" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id590321" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id405353" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">237.5</real>
              <real id="y">124.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
            <integer id="id357946" name="what level am i">5</integer>
          </attributes>
          <behaviors>
            <behavior id="id869622" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id687848" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id337181" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id491247" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id390387</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id639919" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id819501" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id437926" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id560571" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id555352" prototype="id294141">
          <attributes>
            <point id="position">
              <real id="x">360.5</real>
              <real id="y">125.5</real>
            </point>
            <size id="size">
              <real id="width">60</real>
              <real id="height">60</real>
            </size>
            <angle id="rotation">0</angle>
            <integer id="id357946" name="what level am i">6</integer>
          </attributes>
          <behaviors>
            <behavior id="id556094" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id828341" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
                  <attributes>
                    <text id="name">default name</text>
                    <index id="conditionType">0</index>
                  </attributes>
                  <predicate type="touch" conditionType="pressed">
                    <attributes />
                  </predicate>
                </condition>
                <condition id="id244502" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&gt;=</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id774153" class="ChangeSceneAction" enabled="true">
                  <attributes>
                    <text id="name">Change Scene</text>
                    <text id="bundleName">ChangeScene.behavior</text>
                    <text id="sceneKey">id274652</text>
                    <boolean id="enableAdvertisement">false</boolean>
                  </attributes>
                </behavior>
              </behaviors>
            </behavior>
            <behavior id="id158716" class="RuleBehavior" enabled="true">
              <attributes>
                <text id="name">Rule</text>
                <text id="bundleName">Rule.behavior</text>
                <real id="compoundConditionKind">0</real>
              </attributes>
              <conditions>
                <condition id="id143277" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
                  <attributes>
                    <index id="conditionType">1</index>
                    <text id="subjectAttribute">game.attributes.id912122</text>
                    <text id="name">default name</text>
                  </attributes>
                  <predicate type="number">
                    <attributes>
                      <text id="operator">&lt;</text>
                      <real id="RHS">
                        <expression>
                          <reference keypath="self.attributes.id357946" />
                        </expression>
                      </real>
                    </attributes>
                  </predicate>
                </condition>
              </conditions>
              <behaviors>
                <behavior id="id144006" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">login_cadeado</image>
                  </attributes>
                </behavior>
              </behaviors>
              <elseBehaviors>
                <behavior id="id150436" class="ChangeImageAction" enabled="true">
                  <attributes>
                    <text id="name">Change Image</text>
                    <text id="bundleName">ChangeImage.behavior</text>
                    <image id="image">Green_button</image>
                  </attributes>
                </behavior>
              </elseBehaviors>
            </behavior>
          </behaviors>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id145119" prototype="id518830">
          <attributes>
            <point id="position">
              <real id="x">233.5</real>
              <real id="y">226.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id224327" prototype="id506048">
          <attributes>
            <point id="position">
              <real id="x">354.5</real>
              <real id="y">224.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id562799" prototype="id640739">
          <attributes>
            <point id="position">
              <real id="x">115.5</real>
              <real id="y">127.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id951294" prototype="id360872">
          <attributes>
            <point id="position">
              <real id="x">236.5</real>
              <real id="y">127.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id883809" prototype="id318042">
          <attributes>
            <point id="position">
              <real id="x">357.5</real>
              <real id="y">127.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
        <actor id="id667169" prototype="id619698">
          <attributes>
            <point id="position">
              <real id="x">116.5</real>
              <real id="y">227.5</real>
            </point>
            <size id="size">
              <real id="width">40</real>
              <real id="height">40</real>
            </size>
            <angle id="rotation">0</angle>
          </attributes>
          <aspects>
            <graphics>
              <attributes>
                <integer id="tileWidth" name="tileWidth">0</integer>
                <integer id="tileHeight" name="tileHeight">0</integer>
              </attributes>
            </graphics>
            <motion />
            <physics>
              <attributes />
            </physics>
          </aspects>
        </actor>
      </actors>
      <attributes>
        <text id="name">Background</text>
        <boolean id="scrollable">true</boolean>
      </attributes>
    </layer>
  </layers>
  <attributes>
    <text id="name">Menu</text>
    <real id="time">0</real>
    <size id="size">
      <real id="width">480</real>
      <real id="height">320</real>
    </size>
    <boolean id="wrapX">false</boolean>
    <boolean id="wrapY">false</boolean>
    <point id="gravity">
      <real id="x">0</real>
      <real id="y">0</real>
    </point>
    <color id="color">
      <real id="red">0</real>
      <real id="green">0</real>
      <real id="blue">0</real>
      <real id="alpha">1</real>
    </color>
    <rect id="camera">
      <point id="origin">
        <real id="x">0</real>
        <real id="y">0</real>
      </point>
      <size id="size">
        <real id="width">480</real>
        <real id="height">320</real>
      </size>
      <size id="trackingArea">
        <real id="width">400</real>
        <real id="height">260</real>
      </size>
      <real id="rotation">0</real>
    </rect>
    <attributes id="autorotate">
      <boolean id="landscapeLeft">true</boolean>
      <boolean id="portrait">false</boolean>
      <boolean id="landscapeRight">false</boolean>
      <boolean id="portraitUpsideDown">false</boolean>
    </attributes>
  </attributes>
</scene>