<?xml version="1.0" encoding="utf-8"?>
<actor id="id727859" PGFVersion="0.19" GSCVersion="0.10.5">
  <attributes>
    <text id="name">Play</text>
    <real id="time">0</real>
    <point id="position">
      <real id="x">0</real>
      <real id="y">0</real>
    </point>
    <size id="size">
      <real id="width">60</real>
      <real id="height">60</real>
    </size>
    <angle id="rotation">0</angle>
    <color id="color">
      <real id="red">1</real>
      <real id="green">1</real>
      <real id="blue">1</real>
      <real id="alpha">1</real>
    </color>
    <image id="image">big-green-play-button-5012804</image>
    <text id="tags" />
    <boolean id="preloadArt">true</boolean>
  </attributes>
  <behaviors>
    <behavior id="id184236" class="LoadAttributeAction" enabled="true">
      <attributes>
        <text id="name">Load Attribute</text>
        <text id="bundleName">LoadAtribute.behavior</text>
        <text id="targetAttribute">game.attributes.id912122</text>
        <text id="key">unlocklevel</text>
      </attributes>
    </behavior>
    <behavior id="id459170" class="RuleBehavior" enabled="true">
      <attributes>
        <text id="name">Rule</text>
        <text id="bundleName">Rule.behavior</text>
        <real id="compoundConditionKind">0</real>
      </attributes>
      <conditions>
        <condition id="id241250" eventType="touch" pluginPredicateTypeIndex="0" class="Touch">
          <attributes>
            <text id="name">default name</text>
            <index id="conditionType">0</index>
          </attributes>
          <predicate type="touch" conditionType="pressed">
            <attributes />
          </predicate>
        </condition>
      </conditions>
      <behaviors>
        <behavior id="id822868" class="TimerBehavior" enabled="true">
          <attributes>
            <text id="name">Timer</text>
            <text id="bundleName">Timer.behavior</text>
            <index id="timerType">1</index>
            <real id="interval">0.2</real>
            <boolean id="runToCompletion">true</boolean>
          </attributes>
          <behaviors>
            <behavior id="id978216" class="ChangeSceneAction" enabled="true">
              <attributes>
                <text id="name">Change Scene</text>
                <text id="bundleName">ChangeScene.behavior</text>
                <text id="sceneKey">id527565</text>
                <boolean id="enableAdvertisement">false</boolean>
              </attributes>
            </behavior>
          </behaviors>
        </behavior>
      </behaviors>
    </behavior>
  </behaviors>
  <aspects>
    <graphics>
      <attributes>
        <boolean id="visible">true</boolean>
        <enumeration id="blendingMode">0</enumeration>
        <enumeration id="horizontalWrap">0</enumeration>
        <enumeration id="verticalWrap">0</enumeration>
        <enumeration id="horizontalAnchor">0</enumeration>
        <enumeration id="verticalAnchor">0</enumeration>
        <boolean id="flipHorizontally">false</boolean>
        <boolean id="flipVertically">false</boolean>
        <integer id="tileWidth">0</integer>
        <integer id="tileHeight">0</integer>
      </attributes>
    </graphics>
    <motion>
      <attributes>
        <point id="linearVelocity">
          <real id="x">0</real>
          <real id="y">0</real>
        </point>
        <real id="angularVelocity">0</real>
        <real id="maxSpeed">0</real>
        <boolean id="applyMaxSpeed">false</boolean>
      </attributes>
    </motion>
    <physics>
      <attributes>
        <real id="density">1</real>
        <real id="friction">3</real>
        <real id="restitution">1</real>
        <boolean id="fixedRotation">false</boolean>
        <boolean id="movable">true</boolean>
        <enumeration id="collisionShape">0</enumeration>
        <real id="drag">0</real>
        <real id="angularDrag">0</real>
      </attributes>
    </physics>
  </aspects>
</actor>