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Worldenvironment
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Sky
Around |
此範例可以和「Set
Background Image」作一個比較。主要是觀察Statue在封閉六面的Texture裡所表現出來的效果。 |
(a) Sky Around-World Environments/Background/Sky Around |
(b)
Set As Active Camera-Cameras/Montage/Set As Active Camera |
(c)
Keyboard Camera Orbit-Cameras/Movement/Keyboard Camera
Orbit |
(d) Text Display-Interface/Text/Text Display |
利用Building
Blocks-Sky Around設定六個Texture使產生一個封閉且圖形連續的六面體,且配合Building
Blocks-Keyboard Camera Orbit讓Camera以供旋轉與鏡頭調整以便於觀察Statue在背景下的效果。 |

Sky
Around:依次設定Back Texture、Right Texture、Front
Texture、Left Texture、Up Texture與Down Texture的Texture;扭曲百分比Distortion-20%;設定Filtering
Color(R, G, B, A)-(255, 255, 255, 128);Additional
Color(R, G, B, A)-(0, 0, 0, 0)。
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Set
As Active Camera:設定現在所使用的Camera。 |
Keyboard
Camera Orbit:設定所轉動的參考點Target Position(X, Y,
Z)-(0, 0, 0);參考的目標Target Referential-'-NULL-';Move
Speed(Turn, Degree)-100;Return Speed(Turn, Degree)-200;Min
Horizontal(Turn, Degree)--180;Max Horizontal(Turn,
Degree)-180;Min Vertical(Turn, Degree)--180;Max
Vertical(Turn, Degree)-180;Zoom Speed-40;Zoom
Min--40;Zoom Max-10。 |

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